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Showing below up to 50 results in range #51 to #100.

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  1. Machinations Version 3.5‏‎ (14:39, 27 September 2011)
  2. DiGRA 2011‏‎ (15:38, 27 September 2011)
  3. Chart‏‎ (10:23, 3 October 2011)
  4. Color Coding‏‎ (11:08, 3 October 2011)
  5. Pull Mode‏‎ (14:39, 4 October 2011)
  6. Push Mode‏‎ (14:44, 4 October 2011)
  7. Implementing Machinations Diagrams‏‎ (14:48, 4 October 2011)
  8. ToDo‏‎ (14:17, 16 January 2012)
  9. Converter‏‎ (11:18, 24 June 2012)
  10. Trader‏‎ (11:18, 24 June 2012)
  11. Gate‏‎ (11:19, 24 June 2012)
  12. State Connection‏‎ (11:20, 24 June 2012)
  13. End Condition‏‎ (11:22, 24 June 2012)
  14. Artificial Player‏‎ (11:30, 24 June 2012)
  15. Flow of Resources‏‎ (12:05, 24 June 2012)
  16. Flow of Information‏‎ (12:06, 24 June 2012)
  17. Controlling Resource Flow‏‎ (12:07, 24 June 2012)
  18. Four Economic Functions‏‎ (12:11, 24 June 2012)
  19. Feedback Structures in Games‏‎ (12:12, 24 June 2012)
  20. Feedback Analysis and Recurrent Patterns‏‎ (12:13, 24 June 2012)
  21. Randomness and Nondeterministic Behavior‏‎ (12:15, 24 June 2012)
  22. Case Study: SimWar‏‎ (12:18, 24 June 2012)
  23. Static Engine‏‎ (13:13, 24 June 2012)
  24. Dynamic Engine‏‎ (13:22, 24 June 2012)
  25. Converter Engine‏‎ (13:40, 24 June 2012)
  26. Engine Building‏‎ (13:47, 24 June 2012)
  27. Dynamic Friction‏‎ (14:02, 24 June 2012)
  28. Stopping Mechanism‏‎ (14:08, 24 June 2012)
  29. Attrition‏‎ (14:15, 24 June 2012)
  30. Meta Pattern‏‎ (14:18, 24 June 2012)
  31. Pattern Library‏‎ (14:19, 24 June 2012)
  32. Escalating Complexity‏‎ (14:33, 24 June 2012)
  33. Escalating Challenge‏‎ (14:34, 24 June 2012)
  34. Arms Race‏‎ (14:41, 24 June 2012)
  35. Playing Style Reinforcement‏‎ (14:48, 24 June 2012)
  36. Multiple Feedback‏‎ (14:54, 24 June 2012)
  37. Worker Placement‏‎ (15:07, 24 June 2012)
  38. Trade‏‎ (15:11, 24 June 2012)
  39. Color Whacker‏‎ (07:54, 10 August 2012)
  40. Living Card Game Mechanics‏‎ (08:30, 10 August 2012)
  41. SimWar‏‎ (08:50, 15 August 2012)
  42. GDC Europe 2012‏‎ (18:22, 15 August 2012)
  43. Crossroad Simulator‏‎ (12:00, 23 August 2012)
  44. Static Friction‏‎ (07:30, 31 August 2012)
  45. Galton Machine‏‎ (10:43, 9 December 2012)
  46. Monopoly‏‎ (16:01, 9 December 2012)
  47. Power Grid‏‎ (16:03, 9 December 2012)
  48. Risk‏‎ (16:05, 9 December 2012)
  49. Tetris‏‎ (16:20, 9 December 2012)
  50. Space Invaders‏‎ (16:23, 9 December 2012)

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