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Showing below up to 50 results in range #51 to #100.

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  1. Machinations Version 3.5‏‎ (15:39, 27 September 2011)
  2. DiGRA 2011‏‎ (16:38, 27 September 2011)
  3. Chart‏‎ (11:23, 3 October 2011)
  4. Color Coding‏‎ (12:08, 3 October 2011)
  5. Pull Mode‏‎ (15:39, 4 October 2011)
  6. Push Mode‏‎ (15:44, 4 October 2011)
  7. Implementing Machinations Diagrams‏‎ (15:48, 4 October 2011)
  8. ToDo‏‎ (15:17, 16 January 2012)
  9. Converter‏‎ (12:18, 24 June 2012)
  10. Trader‏‎ (12:18, 24 June 2012)
  11. Gate‏‎ (12:19, 24 June 2012)
  12. State Connection‏‎ (12:20, 24 June 2012)
  13. End Condition‏‎ (12:22, 24 June 2012)
  14. Artificial Player‏‎ (12:30, 24 June 2012)
  15. Flow of Resources‏‎ (13:05, 24 June 2012)
  16. Flow of Information‏‎ (13:06, 24 June 2012)
  17. Controlling Resource Flow‏‎ (13:07, 24 June 2012)
  18. Four Economic Functions‏‎ (13:11, 24 June 2012)
  19. Feedback Structures in Games‏‎ (13:12, 24 June 2012)
  20. Feedback Analysis and Recurrent Patterns‏‎ (13:13, 24 June 2012)
  21. Randomness and Nondeterministic Behavior‏‎ (13:15, 24 June 2012)
  22. Case Study: SimWar‏‎ (13:18, 24 June 2012)
  23. Static Engine‏‎ (14:13, 24 June 2012)
  24. Dynamic Engine‏‎ (14:22, 24 June 2012)
  25. Converter Engine‏‎ (14:40, 24 June 2012)
  26. Engine Building‏‎ (14:47, 24 June 2012)
  27. Dynamic Friction‏‎ (15:02, 24 June 2012)
  28. Stopping Mechanism‏‎ (15:08, 24 June 2012)
  29. Attrition‏‎ (15:15, 24 June 2012)
  30. Meta Pattern‏‎ (15:18, 24 June 2012)
  31. Pattern Library‏‎ (15:19, 24 June 2012)
  32. Escalating Complexity‏‎ (15:33, 24 June 2012)
  33. Escalating Challenge‏‎ (15:34, 24 June 2012)
  34. Arms Race‏‎ (15:41, 24 June 2012)
  35. Playing Style Reinforcement‏‎ (15:48, 24 June 2012)
  36. Multiple Feedback‏‎ (15:54, 24 June 2012)
  37. Worker Placement‏‎ (16:07, 24 June 2012)
  38. Trade‏‎ (16:11, 24 June 2012)
  39. Color Whacker‏‎ (08:54, 10 August 2012)
  40. Living Card Game Mechanics‏‎ (09:30, 10 August 2012)
  41. SimWar‏‎ (09:50, 15 August 2012)
  42. GDC Europe 2012‏‎ (19:22, 15 August 2012)
  43. Crossroad Simulator‏‎ (13:00, 23 August 2012)
  44. Static Friction‏‎ (08:30, 31 August 2012)
  45. Galton Machine‏‎ (11:43, 9 December 2012)
  46. Monopoly‏‎ (17:01, 9 December 2012)
  47. Power Grid‏‎ (17:03, 9 December 2012)
  48. Risk‏‎ (17:05, 9 December 2012)
  49. Tetris‏‎ (17:20, 9 December 2012)
  50. Space Invaders‏‎ (17:23, 9 December 2012)

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