Pattern Library

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Machinations diagrams are a good vehicle to capture and reason about recurrent patterns in the internal economy of games. Below you can find an overview of 13 patterns that have been documented thus far:


Produce a steady flow of resources over time for players to consume or to collect while playing the game.
Use a static engine when you want to limit players' actions without complicating the design. A static engine forces players to think how they are going to spend their resources without much need for long-term planning.


Other Patterns (no categories yet)