Difference between revisions of "Pattern Library"

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Below is a list of all patterns in the library. Some of them only exists as a concept and have not been worked out yet. Feel free to add patterns of your own.
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Machinations diagrams are a good vehicle to capture and reason about recurrent patterns in the internal economy of games. Below you can find an overview of 13 patterns that have been documented thus far:
 
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'''I am about to redo the entire pattern library. To make it up to date with Machiantions version 3.0...'''
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== Engines ==
 
== Engines ==
 
* [[Static Engine]]
 
* [[Static Engine]]
<!--* [[Unpredictable Static Engine]] -->
 
 
* [[Dynamic Engine]]
 
* [[Dynamic Engine]]
<!-- * [[Unpredictable Dynamic Engine]] -->
 
 
* [[Converter Engine]]
 
* [[Converter Engine]]
 
* [[Engine Building]]
 
* [[Engine Building]]
<!-- * [[Shared Engine]] -->
 
  
 
== Friction ==
 
== Friction ==
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* [[Escalating Complications]]
 
* [[Escalating Complications]]
 
* [[Multiple Feedback]]
 
* [[Multiple Feedback]]
<!-- * [[Competition For Supplies]]-->
 
<!-- * [[Competition For Actions]]-->
 
<!-- * [[Matching Difficulty]]-->
 
<!-- * [[Rubberbanding]] -->
 
 
* [[Trade]]
 
* [[Trade]]

Revision as of 09:56, 9 September 2011

Machinations diagrams are a good vehicle to capture and reason about recurrent patterns in the internal economy of games. Below you can find an overview of 13 patterns that have been documented thus far:

Engines

Friction

Other Patterns (no categories yet)