Mission Mechanics

From MachinationsWiki
Revision as of 14:11, 10 September 2011 by Joris (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search


The Forest Temple

The diagram below roughly represents the mission in the Forest Temple level in The Legend of Zelda: The Twiligh Princess. This diagram is part of my PhD research. More specifically, it is part of an attempt to find a synthesis between my work on mechanics and level design.

A Lock and Key Mechanism

The lock and key mechanism in isolation looks like this:


A Lock and Multiple Key Mechanism

A common variant in Zelda game features multiple keys for the same lock:

A Lock and Skill-Based Key Mechanism

Another common variant in Zelda games involves skill in the application of the lock. In the Forest Temple level this is done with the Bomblings (and to a lesser extend with the Gale Boomerang).


A Lock and Key Mechanism with Feedback 1

An abstract design for a simple lock and key mechanism that involves feedback:


A Lock and Key Mechanism with Feedback 2

An abstract design for lock and key mechanism that utilizes the dynamic engine pattern:

A Lock and Key Mechanism with Feedback 3

An abstract design for lock and key mechanism that utilizes the dynamic engine pattern with a from of one-way attrition: