Difference between revisions of "Main Page"

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** Other Elements: [[End Condition|End Conditions]], [[Chart|Charts]], [[Artificial Player|Artificial Player]], [[TextLabel|TextLabels]] and [[Group Box|Group Box]]
 
** Other Elements: [[End Condition|End Conditions]], [[Chart|Charts]], [[Artificial Player|Artificial Player]], [[TextLabel|TextLabels]] and [[Group Box|Group Box]]
 
** Other Concepts: [[Time Mode]] and [[Diagram Settings]]
 
** Other Concepts: [[Time Mode]] and [[Diagram Settings]]
 +
 +
* [[Pattern Library]] (A collection of patterns that emerge from games)
 +
** [[Meta Pattern]] (or how patterns should be written)
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** [[Game Diagrams]] (A collection of diagrammed games)
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* [[Tutorials]]
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** [[Tutorial 1]] Feedback loops in games
  
 
* Publications
 
* Publications
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** (2011) Integrating Emerence and Progression (to be presented at DiGRA 2011)
 
** (2011) Integrating Emerence and Progression (to be presented at DiGRA 2011)
 
** (2011?) Engineering Emergence: Applied Theory for Game Design (my PhD dissertation, to appear soon).
 
** (2011?) Engineering Emergence: Applied Theory for Game Design (my PhD dissertation, to appear soon).
 
* [[Tutorials]]
 
** [[Tutorial 1]] Feedback loops in games
 
 
* [[Pattern Library]] (A collection of patterns that emerge from games)
 
** [[Meta Pattern]] (or how patterns should be written)
 
** [[Game Diagrams]] (A collection of diagrammed games)
 
  
 
* [[Machinations Tool]] (tool to create diagrams)
 
* [[Machinations Tool]] (tool to create diagrams)

Revision as of 09:51, 9 September 2011

Machinations

Machinations is a theoretical framework and an interactive, dynamic, graphical representation that describes games as dynamic systems and focuses on closed feedback loops within them. The intention is to find a way to express and investigate (recurrent) game structures methodologically. Machinations offers a new lens on the intuitive and delicate practice of game design and balancing.

At the heart of the frame work is a graphical notation designed to capture the dynamics of games. This notation is used in an online application that allows you to create interactive, dynamic diagrams of games. Below you can find links pages explaining the concepts behind the notation and application.

The development of a pattern library that uses the machinations notation to capture recurrent structures in games is currently the most important research effort using the framework. This is work in progress, and open to outside contributions. After all, there is a reason why this material is published on a wiki… (Although you will have to mail me to open an account for you, otherwise the spammers will not leave this site alone, unfortunately)

As far as I know. This wiki is the only place where you can play Will Wright's theoretical game of SimWar (in an appropriatly abstract and theorectical fashion of course)...

Contents

  • Publications
    • (2008) Visualizing Game Mechanics
    • (2009) Machinations
    • (2011) Simulating Game Mechanics (to be presented at AIIDE 2011)
    • (2011) Integrating Emerence and Progression (to be presented at DiGRA 2011)
    • (2011?) Engineering Emergence: Applied Theory for Game Design (my PhD dissertation, to appear soon).

The Tool


Acknowledgements

There are many people who in someway have contributed to the development of this tool and framework. Of these I would like to mention Stéphane Bura (for inspiring me to create the tool in the first place and contributing many of the concepts that are in the framework now), Remco van Swieten (for helping me run the workshops), Dennis Reidsma (for pointing out some early flaws and still inviting me to do the INTETAIN workshop) and Ernest Adams (whose books has been a big inspiration, and who suggested having intervals). This work is part of my PhD research, as such the help and advice of my supervisors Remko Scha and Jacob Brunekreef also proved invaluable. Finally, I would also like to thank all the people who have participated in the workshops: your labor, insights and comments have advanced this framework and research a lot.

IE won't display premade diagrams

I just found out that Internet Explorer (versions 6 & 7) does not display the interactive diagrams inside the wiki correctly. There is no problem with Firefox, or Google Chrome on Windows Vista. I'll need to check other browsers...

Okay, the problem seems to be IE itself (go figure!). Apparently the IE flash player has some problems when loading xml files (which it does to read the diagram data). The issue is quite technical I do not claim to understand all of it. So for now my best suggestion is not to use IE (sorry about that). If anybody has a solution for this problem. Please let me know. Right now my best stab is to load the data as text files and than let ActionScript parse the data. Not sure if that will work.

Some info on the bug in question can be found at this site

Original Wiki Stuff

Consult the User's Guide for information on using the wiki software.

Getting started