Revision history of "FPS Economy"

From MachinationsWiki
Jump to: navigation, search

Diff selection: Mark the radio boxes of the revisions to compare and hit enter or the button at the bottom.
Legend: (cur) = difference with latest revision, (prev) = difference with preceding revision, m = minor edit.

  • (cur | prev) 15:29, 26 May 2013Joris (Talk | contribs). . (733 bytes) (+733). . (Created page with 'This example was used during our GDC 2013 talk and shows how Machinations can be used to explore the economy of a typical FPS game. The objective was to create a system that auto...')