Escape From The Garden

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(These are the rules as I received them)

  • Start at opposite corners, in clockwise direction
  • All players roll a D4 for direction (1 = forward, 2 = right, 3 back, 4 = left) and a D6 for distance.
  • You can trade dice with other opponents
  • You have 30 seconds to decide
  • Feedback: if you crash with an opponent or teammember you will loose a leg but you can choose to do the remaining movement
  • 1 collision = 1 broken leg = take half of the steps (1,2 = 1, 3,4 = 2, 4,5 =6)
  • 2 collisions = 2 broken legs = you cannot move

Note that this diagram does not run properly as some of the constructions are interpretations which have not yet been implemented