Mission Mechanics

The Forest Temple
The diagram below roughly represents the mission in the Forest Temple level in The Legend of Zelda: The Twiligh Princess. This diagram is part of my PhD research. More specifically, it is part of an attempt to find a synthesis between my work on mechanics and level design.



A Lock and Key Mechanism
The lock and key mechanism in isolation looks like this:



A Lock and Multiple Key Mechanism
A common variant in Zelda game features multiple keys for the same lock:



A Lock and Skill-Based Key Mechanism
Another common variant in Zelda games involves skill in the application of the lock. In the Forest Temple level this is done with the Bomblings (and to a lesser extend with the Gale Boomerang).



A Lock and Key Mechanism with Feedback 1
An abstract design for a simple lock and key mechanism that involves feedback:



A Lock and Key Mechanism with Feedback 2
An abstract design for lock and key mechanism that utilizes the dynamic engine pattern: 

A Lock and Key Mechanism with Feedback 3
An abstract design for lock and key mechanism that utilizes the dynamic engine pattern with a from of one-way attrition:

