Talk:Feedback Structures in Games


 * Under Multiple Feedback Loops, Limiter Gates needs removing according to obsolescence. --Kim 13:37, 29 September 2011 (UTC)


 * The limiter gates do have a function. If you attack multiple times you will only get one card and not one for every successful attack. The confusion is probably caused by the fact that the diagram is turn based, but only building ends your turn. I need to come up with a clever solution to visualize turn-based diagrams and the action points of nodes. Joris 10:04, 3 October 2011 (UTC)


 * From this page: Machinations_Version_3: Gates act more consistent, the old limiter gate is now obsolete and replace by deterministic gates with conditional outputs. And, from page Gate Version 2.0 "Limiter Gates" Are Obsolete Machinations version 2.0 had "limiter gates". These are now replaced by a deterministic gate with conditional outputs, which can act in the same way (and other ways).


 * Ah, your talking about the old limiter gates. There was a different construction in the previous version where special type of gate only let x amount of resources pass. It was a type of gate just like random or skill based gates. This type was replaced by deterministic gates and a single probable outputs with a label "<x". I refer to that construction when I refer to limiter gates.