Firing Elements

Active elements Fire once every second in diagrams with default settings, or once every turn in turn-based diagrams. The fire rate can be adjusted by setting the interval in the Diagram Settings.

Interactive Elements Fire when the user clicks them.

Triggered Elements Fire when they are triggered by a Trigger.

Artificial Players can also Fire elements.

Elements that Fire will act in the following ways:
 * A Source will produce resources as indicated by its outputs.
 * A Drain, Converter, Trader or Gate will pull resources as indicates by its inputs. When these elements have multiple inputs, all inputs must be able to pull the indicated resources, otherwise no resources are pulled.
 * A Pool will pull resources as indicated by its input, when it has inputs. If it only has outputs, it will push resource along its outputs.
 * A Flow Connection that is fired also pulls resources as indicated by its resources.