Talk:Feedback Profiles

same as the chance you mention before it? --Kim 15:04, 29 September 2011 (UTC)
 *  In fact, it is my conviction that a well-designed game is built on only a handful feedback loops and relies on chance, multiplayer dynamic, and skill only when it needs to and refrains from using randomness as an easy source of uncertainty. isn't randomness the


 * Not quite, perhaps it is more clear when it reads "refrains from using them as an...". Randomness is used to indicate chance, multiplayer dynamic and skill. Although you can make the case that the argument is stronger for chance only. --Joris 12:09, 4 October 2011 (UTC)