Resource

Resources are central to the concept of the Machination framework. Machinations focuses on the 'internal game economy', where all important aspects in the game are modeled through resources and the state of the game is represenred by a particular the distribution of resources. Resources are represented by small tokens that flow through the diagram along Connections and are collected on Pools.

In theory anything can be represented by resources, not only the obvious commodities of a game. Money and ammunition are an obvious resources, but other common resources are Health or Points. In a racing game one can be said to collect Distance, while even more abstract notions such as Skill or Strategic Advantage might be modeled as resources.