jorisdormans.nl

Games have lots of conflict, but it usually takes the simplest and most direct form: violence. Games are deficient in other forms of conflict, such as social conflict. The game designer's spice shelf has lots of sugar and nothing else.

- Chris Crawford

Welcome to jorisdormans.nl. This site serves as a portfolio for my games research, gaming hobby and programming endeavors. Here you can find several articles I wrote about games, reviews of games and books on games, gaming projects, software I created and more. Feel free to look around.

New & updated

project
Flix 2
Flix 2 is a comical, but challenging, platformer where you play Flix: half blob, half spider. You can jump, roll up steep hills, stick to ceilings, and use your grappling arm to swing through the levels of this skill based game. Collect stars to open the exit to the next level while avoiding...
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project
Machinations: Game Feedback Diagrams
Feedback loops play a vital role in emergent behaviour in games. To understand a game’s feedback loops is to understand a game’s dynamic gameplay. However, observing and documenting feedback in games is not as easy it seems. In an attempt to solve this problem I have created a Flash tool...
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article
Adventures in Level Design
Presented at the Procedural Content Generation workshop that was part of the Foundations of Digital Games Conference 2010.
This paper investigates strategies to generate levels for action adventure games. This genre relies more strongly on well-designed levels than rule-driven...
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project
Geth2o
Geth2o is a serious game concept I worked on for Butterfly Works. It is a game about living in the 'informal settlements' in Kenya. I worked out the rules for a board game simulating the struggle for survival, and they have translated that into a game for the mobile phone. Both the board...
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project
Campagne
Finally it's there! Our satirical card game of the upcoming Dutch elections. In this game you take control of a party, recruit candidates, control the news and sling some mud at the competition. All in the best interest of the country, off course… Check out the website (which is in Dutch).
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project
Seasons
Seasons is a slow paced action platformer about the power of imagination and storytelling. Restore the world to its former glory by reliving the past. Part experiment in game design, part experiment in storytelling. Enjoy!
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Site Info

This site was last updated on July 27th, 2010
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For more info feel free to contact me at jd@jorisdormans.nl