jorisdormans.nl

A pastime of illiterate, wretched creatures who are stupefied by daily jobs, a machine of mindlessness and dissolution.

- Georges Duhamel (1884-1966) on cinema

Welcome to jorisdormans.nl. This site serves as a portfolio for my games research, gaming hobby and programming endeavors. Here you can find several articles I wrote about games, reviews of games and books on games, gaming projects, software I created and more. Feel free to look around.

New & updated

project
Dules
Dules is going to be a free-to-play tactical multiplayer online shooter, with a cutting-edge generation system that will guarantee a unique experience for every mission. The game is currently under development. At this time, it contains multiplayer gameplay, configurable vehicles and millions...
>>>go there>>>

project
Bezircle
Bezircle is the game I've been working on hard with my company Ludomotion. It features skillful, multiplayer gameplay with a single button control-scheme, and offers a condensed strategic experience in levels that last only two minutes or less. The basic game mechanics are accessible and...
>>>go there>>>

article
Combinatorial and Exploratory Creativity in Procedural Content Generation
Procedural content generation aims to algorithmically produce creative solutions to game design challenges. This paper investigates how computational creativity theory can be applied to improve current PCG tools and techniques. It suggests that content generation may be considered as a...
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article
Making Design Patterns Work
The game industry seems to be reluctant to use design patterns. This article explores the obstacles encountered in the application of many design pattern libraries. Rather than instructing the industry the proper use of design patterns, it aims identify the things academics can do to improve...
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article
Spelmechanismes voor Karakterontwikkeling
For the new Dutch language game research magazine www.homoludensmagazine.nl I wrote an article about the different types of mechanics for character development typically found in roleplaying games and action adventure games. The article is freely accessible, but written in Dutch...
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article
The Effectiveness and Efficiency of Model Driven Game Design
In order for techniques from Model Driven Engineering to be accepted at large by the game industry, it is critical that the eff ectiveness and efficiency of these techniques are proven for game development. There is no lack of game design models, but there is no model that has surfaced...
[read more]

Site Info

This site was last updated on October 4th, 2013
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For more info feel free to contact me at jd@jorisdormans.nl