jorisdormans.nl

If the book is a highly refined example of a primitive technology, hypertext is a primitive example of a highly refined technology, a technology still at the icebox stage.

- J. Yellowlees Douglas

Welcome to jorisdormans.nl. This site serves as a portfolio for my games research, gaming hobby and programming endeavors. Here you can find several articles I wrote about games, reviews of games and books on games, gaming projects, software I created and more. Feel free to look around.

New & updated

project
Sumico
Did we just create an entertainment math game? Yes we did! And it is super addictive, too. Itís going to be out on iOS and Android soon. So I canít reveal too many details just yet. But you can have look at the gameís official website. Sumico is a collaboration between Matthijs Dierckx...
>>>go there>>>

project
Bezircle
Bezircle is the game I've been working on hard with my company Ludomotion. It's currently available for iOS. It features skillful, multiplayer gameplay with a single button control-scheme, and offers a condensed strategic experience in levels that last only two minutes or less. The basic...
>>>go there>>>

article
Adapting Game Mechanics with Micro-Machinations..
In early game development phases game designers adjust game rules in a rapid, iterative and exible way. In later phases, when software prototypes are available, play testing provides more detailed feedback about player experience. More often than not, the realized and the intended gameplay...
>>>go there>>>

project
Dules
Dules is going to be a free-to-play tactical multiplayer online shooter, with a cutting-edge generation system that will guarantee a unique experience for every mission. The game is currently under development. At this time, it contains multiplayer gameplay, configurable vehicles and millions...
>>>go there>>>

article
Combinatorial and Exploratory Creativity in Procedural Content Generation
Procedural content generation aims to algorithmically produce creative solutions to game design challenges. This paper investigates how computational creativity theory can be applied to improve current PCG tools and techniques. It suggests that content generation may be considered as a...
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article
Making Design Patterns Work
The game industry seems to be reluctant to use design patterns. This article explores the obstacles encountered in the application of many design pattern libraries. Rather than instructing the industry the proper use of design patterns, it aims identify the things academics can do to improve...
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Site Info

This site was last updated on August 21st, 2014
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For more info feel free to contact me at jd@jorisdormans.nl