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article Machinations This paper presents a structural model that
can describe the gameplay mechanisms found in the great majority of games. In
particular, different types of feedback loops are suggested as the elemental
structural patterns that give rise to interesting gameplay. Any formal method
of describing... [read more]
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project Flix Find enough orange stars and help Flix escape to the next level in my latest game. Flix is a sticky, bouncy platformer with soft body physics. A result of an experiment with Verlet integration, that grew out of control. It is also my largest Flash game to date. Go and find the secret mini game! >>>go there>>>
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book review Racing the Beam You can look at games from many different perspectives. You can treat them as media objects and study their reception with an audience. Games have cultural links that tie them to other popular media. Games are played by pushing buttons, and this might be fun or not. You can study the people... [read more]
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project Dungeon Run Collect minutes to score points in this fast paced little adventure game, which really started out as an example for a new educational game library I have been working on. Inspiration for this game come from Zelda and the Atari Adventure game mostly (yes, I've been reading Nick Montfort... >>>go there>>>
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project Machinations: Game Feedback Diagrams Feedback loops play a vital role in emergent behaviour in games. To understand a game’s feedback loops is to understand a game’s dynamic gameplay. However, observing and documenting feedback in games is not as easy it seems. In an attempt to solve this problem I have created a Flash tool... >>>go there>>>
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project Ascent Reach the target altitude by jumping, flying and pushing your way up through this futuristic little platformer drawn only with rectangles. If I write another graphics.drawRect command I will scream. This is what I could code in a single weekend and a bit. As a bonus option you can... >>>go there>>>
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