jorisdormans.nl

Remember, gamewrights, the power and beauty of the art of gamemaking is that you and the player collaborate to create the final story. Every freedom that you can give the player is an artistic victory. And every needless boundary in your game should feel like failure.

- Orson Scott Card

Welcome to jorisdormans.nl. This site serves as a portfolio for my games research, gaming hobby and programming endeavors. Here you can find several articles I wrote about games, reviews of games and books on games, gaming projects, software I created and more. Feel free to look around.

New & updated

project
Bezircle
Bezircle is the game I've been working on hard with my company Ludomotion. It's currently available for iOS. It features skillful, multiplayer gameplay with a single button control-scheme, and offers a condensed strategic experience in levels that last only two minutes or less. The basic...
>>>go there>>>

article
Adapting Game Mechanics with Micro-Machinations
In early game development phases game designers adjust game rules in a rapid, iterative and exible way. In later phases, when software prototypes are available, play testing provides more detailed feedback about player experience. More often than not, the realized and the intended gameplay...
>>>go there>>>

project
Dules
Dules is going to be a free-to-play tactical multiplayer online shooter, with a cutting-edge generation system that will guarantee a unique experience for every mission. The game is currently under development. At this time, it contains multiplayer gameplay, configurable vehicles and millions...
>>>go there>>>

article
Combinatorial and Exploratory Creativity in Procedural Content Generation
Procedural content generation aims to algorithmically produce creative solutions to game design challenges. This paper investigates how computational creativity theory can be applied to improve current PCG tools and techniques. It suggests that content generation may be considered as a...
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article
Making Design Patterns Work
The game industry seems to be reluctant to use design patterns. This article explores the obstacles encountered in the application of many design pattern libraries. Rather than instructing the industry the proper use of design patterns, it aims identify the things academics can do to improve...
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article
Spelmechanismes voor Karakterontwikkeling
For the new Dutch language game research magazine www.homoludensmagazine.nl I wrote an article about the different types of mechanics for character development typically found in roleplaying games and action adventure games. The article is freely accessible, but written in Dutch...
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Site Info

This site was last updated on May 5th, 2014
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For more info feel free to contact me at jd@jorisdormans.nl