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project Flix 2 Flix 2 is a comical, but challenging, platformer where you play Flix: half blob, half spider. You can jump, roll up steep hills, stick to ceilings, and use your grappling arm to swing through the levels of this skill based game. Collect stars to open the exit to the next level while avoiding... >>>go there>>>
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project Machinations: Game Feedback Diagrams Feedback loops play a vital role in emergent behaviour in games. To understand a game’s feedback loops is to understand a game’s dynamic gameplay. However, observing and documenting feedback in games is not as easy it seems. In an attempt to solve this problem I have created a Flash tool... >>>go there>>>
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article Adventures in Level Design Presented at the Procedural Content Generation workshop that was part of the Foundations of Digital Games Conference 2010.
This paper investigates strategies to generate levels for action adventure games. This genre relies more strongly on well-designed levels than rule-driven... >>>go there>>>
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project Geth2o Geth2o is a serious game concept I worked on for Butterfly Works. It is a game about living in the 'informal settlements' in Kenya. I worked out the rules for a board game simulating the struggle for survival, and they have translated that into a game for the mobile phone. Both the board... >>>go there>>>
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project Campagne Finally it's there! Our satirical card game of the upcoming Dutch elections. In this game you take control of a party, recruit candidates, control the news and sling some mud at the competition. All in the best interest of the country, off course… Check out the website (which is in Dutch). >>>go there>>>
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project Seasons Seasons is a slow paced action platformer about the power of imagination and storytelling. Restore the world to its former glory by reliving the past. Part experiment in game design, part experiment in storytelling. Enjoy! >>>go there>>>
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