jorisdormans.nl

Games fit in within a much older tradition of spatial stories, which often taken the form of the hero's odysseys, quest myths, or travel narratives. The best works of J.R.R. Tolkien, Jules Verne, Homer, L. Frank Baum, or Jack London fall loosely within this tradition

- Henry Jenkins

Welcome to jorisdormans.nl. This site serves as a portfolio for my games research, gaming hobby and programming endeavors. Here you can find several articles I wrote about games, reviews of games and books on games, gaming projects, software I created and more. Feel free to look around.

New & updated

article
Machinations
This paper presents a structural model that can describe the gameplay mechanisms found in the great majority of games. In particular, different types of feedback loops are suggested as the elemental structural patterns that give rise to interesting gameplay. Any formal method of describing...
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project
Flix
Find enough orange stars and help Flix escape to the next level in my latest game. Flix is a sticky, bouncy platformer with soft body physics. A result of an experiment with Verlet integration, that grew out of control. It is also my largest Flash game to date. Go and find the secret mini game!
>>>go there>>>

book review
Racing the Beam
You can look at games from many different perspectives. You can treat them as media objects and study their reception with an audience. Games have cultural links that tie them to other popular media. Games are played by pushing buttons, and this might be fun or not. You can study the people...
[read more]

project
Dungeon Run
Collect minutes to score points in this fast paced little adventure game, which really started out as an example for a new educational game library I have been working on. Inspiration for this game come from Zelda and the Atari Adventure game mostly (yes, I've been reading Nick Montfort...
>>>go there>>>

project
Machinations: Game Feedback Diagrams
Feedback loops play a vital role in emergent behaviour in games. To understand a game’s feedback loops is to understand a game’s dynamic gameplay. However, observing and documenting feedback in games is not as easy it seems. In an attempt to solve this problem I have created a Flash tool...
>>>go there>>>

project
Ascent
Reach the target altitude by jumping, flying and pushing your way up through this futuristic little platformer drawn only with rectangles. If I write another graphics.drawRect command I will scream. This is what I could code in a single weekend and a bit.
As a bonus option you can...
>>>go there>>>

Site Info

This site was last updated on February 8th, 2010
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For more info feel free to contact me at jd@jorisdormans.nl