jorisdormans.nl

A closer look at the semiotics of a specific computer game can help specify in what ways these new texts teach us to look at the world differently, and in what ways they tell the same old stories.

- Ted Friedman

Welcome to jorisdormans.nl. This site serves as a portfolio for my games research, gaming hobby and programming endeavors. Here you can find several articles I wrote about games, reviews of games and books on games, gaming projects, software I created and more. Feel free to look around.

New & updated

article
Combinatorial and Exploratory Creativity in Procedural Content Generation
Procedural content generation aims to algorithmically produce creative solutions to game design challenges. This paper investigates how computational creativity theory can be applied to improve current PCG tools and techniques. It suggests that content generation may be considered as a...
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article
Making Design Patterns Work
The game industry seems to be reluctant to use design patterns. This article explores the obstacles encountered in the application of many design pattern libraries. Rather than instructing the industry the proper use of design patterns, it aims identify the things academics can do to improve...
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article
Spelmechanismes voor Karakterontwikkeling
For the new Dutch language game research magazine www.homoludensmagazine.nl I wrote an article about the different types of mechanics for character development typically found in roleplaying games and action adventure games. The article is freely accessible, but written in Dutch...
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article
The Effectiveness and Efficiency of Model Driven Game Design
In order for techniques from Model Driven Engineering to be accepted at large by the game industry, it is critical that the eff ectiveness and efficiency of these techniques are proven for game development. There is no lack of game design models, but there is no model that has surfaced...
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project
Game Mechanics
Game mechanics are the rules, processes, and data at the heart of a game. They define how play progresses, what happens when, and what conditions determine victory or defeat. Now two leading authorities in game design–Ernest Adams and Joris Dormans–are here to teach game designers and...
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project
Machinations: Game Mechanics Diagrams
Feedback loops play a vital role in emergent behavior in games. To understand a game’s feedback loops is to understand a game’s dynamic gameplay. However, observing and documenting feedback in games is not as easy it seems. In an attempt to solve this problem I have created a Flash tool...
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Site Info

This site was last updated on April 9th, 2013
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For more info feel free to contact me at jd@jorisdormans.nl