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project Engineering Emergence My PhD dissertation (pdf, 18MB) is finished! It sets out to develop formal tools for the hard task of designing games. Games, as rule based systems, often display emergent behavior. One of the core aspects of games, gameplay is often... [read more]
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article Simulating Mechanics to Study Emergence in Games This paper presents the latest version of the Machinations framework. This framework uses diagrams to
represent the flow of tangible and abstract resources
through a game. This flow represents the mechanics that
make up a game’s internal economy and has a large
impact on the emergent... >>>go there>>>
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article Integrating Emergence and Progression This paper investigates how structures of emergence and progression in games might be integrated. By leveraging the formalism of Machination diagrams, the shape of the mechanics that typically control progression in games are exposed. Two strategies to create mechanics that control progression... >>>go there>>>
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article Level Design as Model Transformation This paper frames the process of designing a level in a game
as a series of model transformations. The transformations
correspond to the application of particular design principles,
such as the use of locks and keys to transform a linear mission
into a branching space. It shows that... >>>go there>>>
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book review Everyone Plays at the Libary These days libraries are so much more than just a dusty collection of books. They are growing into media and social hubs sharing information and social experiences alike. For some it is obvious that games are part of this development. After all, games are a medium, and can be used to convey... [read more]
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project Flix 2 Flix 2 is a comical, but challenging, platformer where you play Flix: half blob, half spider. You can jump, roll up steep hills, stick to ceilings, and use your grappling arm to swing through the levels of this skill based game. Collect stars to open the exit to the next level while avoiding... >>>go there>>>
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