Pen-and-paper roleplaying games, like computer games, are in their essence rule-based simulation "engines" that facilitate playful interaction. These similarities make it possible to take some theoretical concepts and notions developed for computer games and use them to study roleplaying games. This article takes the concepts of "paidea" type play, game rules, simulation and agency, to discuss the rules of pen-and-paper roleplaying. These concepts are by now fairly well established within the field of game studies. I will use these concepts to examine the sometimes troublesome relation between roleplaying on the one hand and rules, gaming and gameplay on the other.
The full article can be found at Game Studies: