Game Mechanics
Advance Game Design

Ernest Adams and I wrote a great book on designing game mechanics! Obviously, we are very proud of it. This is what it says on the back:

Game mechanics are the rules, processes, and data at the heart of a game. They define how play progresses, what happens when, and what conditions determine victory or defeat. Now two leading authorities in game design–Ernest Adams and Joris Dormans–are here to teach game designers and students alike the essentials of game mechanics.

This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what you’ve learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment.

In Game Mechanics: Advanced Game Design, you’ll learn how to:

"I've been waiting for a book like this for ten years: packed with game design goodness that tackles the science without undermining the art."
--Richard Bartle, University of Essex, co-author of the first MMORPG

Find out everything about this book at it's official webpage. Or go buy it from Amazon directly!