Joris Dormans & Stefan Leijnen (2013)
Procedural content generation aims to algorithmically produce creative solutions to game design challenges. This paper investigates how computational creativity theory can be applied to improve current PCG tools and techniques. It suggests that content generation may be considered as a dual process: a generation step to create variety and a resolution step to transform the output of the generation into a coherent and useful configuration. Separating these two steps facilitates the design of PCG algorithms and impacts the design of PCG tools.
This paper was presented at the PCG workshop at the FDG Conference in May. Grab the full pdf version here.